Post by Imrel on Aug 30, 2003 19:17:19 GMT
(Created by Rhiannon)
The Wizard’s Shop
You enter an old shop with a creaking wooden floor. Most of the counter is taken up with a stuffed crocodile and a huge book. Behind the counter there is a large shelf with lots of small compartments filled with ancient script rolls. Strange symbols wind themselves up and down the construction, identifying the contents only to the initiate. On the left side of the room there are racks with strangely shaped wizard staffs made of all kinds of woods. Some are covered with strange symbols or have rare feathers, stones or runes attached to them. At the right side there is a selection of robes and hats of various shapes and colors. Behind the counter leads a door into a backroom. Heavy spells secure the massive wooden construction as well as a good mithril lock.
Wizards with
1-2 stars may buy only basic staffs (adding +5% damage to one branch of Elemental Spells) for 3 credits.
3 stars may buy staffs with additional features (e.g.+5% damage to one branch of Elemental Spells + 1 creature from the Calling Creature Spells they have) for 3 credits.
4 stars may buy staffs with 3 custom additions (e.g. increased damage, range, time, +1 creature.....) for 4 credits.
5 stars may buy staffs with 3 custom additions/ extra amulets for 4 credits.
Master wizards may buy staffs with 5 custom additions/amulets for 4 credits.
Purchases will be written down in the Shopkeeper’s Book.
The Wizard’s Shop
You enter an old shop with a creaking wooden floor. Most of the counter is taken up with a stuffed crocodile and a huge book. Behind the counter there is a large shelf with lots of small compartments filled with ancient script rolls. Strange symbols wind themselves up and down the construction, identifying the contents only to the initiate. On the left side of the room there are racks with strangely shaped wizard staffs made of all kinds of woods. Some are covered with strange symbols or have rare feathers, stones or runes attached to them. At the right side there is a selection of robes and hats of various shapes and colors. Behind the counter leads a door into a backroom. Heavy spells secure the massive wooden construction as well as a good mithril lock.
Wizards with
1-2 stars may buy only basic staffs (adding +5% damage to one branch of Elemental Spells) for 3 credits.
3 stars may buy staffs with additional features (e.g.+5% damage to one branch of Elemental Spells + 1 creature from the Calling Creature Spells they have) for 3 credits.
4 stars may buy staffs with 3 custom additions (e.g. increased damage, range, time, +1 creature.....) for 4 credits.
5 stars may buy staffs with 3 custom additions/ extra amulets for 4 credits.
Master wizards may buy staffs with 5 custom additions/amulets for 4 credits.
Purchases will be written down in the Shopkeeper’s Book.